#include "widget_config.h"
#include "AnimateController.h"
	 BOOL  DLL_EXP StartAnimateEngine(int freq);
	 CAnimateThread *  DLL_EXP CreateNewAnimateThread(ModelListener* pListener);
	 void  DLL_EXP CreateNewFrame(CAnimateThread* pThread,CMemoryFrameSurface* pSurface,CAnimateParam* pParam);
	 void  DLL_EXP StartThread(CAnimateThread* pThread);
	bool DLL_EXP AddNewFrame(CAnimateParam* pParam);